• Duke 3D expansions not loading

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    BriganeB

    @mitu Yes, it still crashes no matter what resolution I try.

    I have fixed it now. It turns out, I had to change the resolution both in the eduke32.cfg, and in the Runcommand launch menu.

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    mituM

    @bitzdv said in eduke 32 gamepad issues and expansion installation:

    You can rebind some of the buttons in the game, but the issue is that in the menus A and B are swapped, and this can not be rebound.

    That might be handled automatically by the Gamepad API in SDL2, hence the game usage of the gamecontrollerdb file. You can create your own mapping and add it to the source of eduke32 before compiling, but it's kind of a long shot. See https://github.com/gabomdq/SDL_GameControllerDB, the Mapping Tools section.

  • Duke Nukem 3D Expansions not starting.

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    mituM

    I tested the instructions from the Docs and they seem to work - I started the 'Duke it out in DC' add-on. Make sure you have the full registered game and not the shareware version installed.

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    quicksilverQ

    @semper-5 sorry my mistake! I was on my phone and it abbreviates the titles of posts, so you are right I misunderstood.

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    mituM

    @semper-5 said in eduke32 and add-ons from subversion repos:

    I'm wondering is there anything I'm missing and if/how I can install from these repos

    What repos ?

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    R

    @mitu i want to install some unoffical expansion packs for duke i didnt try because i dont know how lol thats why i came here asking if it would work and how would i do so

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    P

    @polygaryd said in Tutorial: Running Duke Nukem 3D Official Addons & NAM in RetroPie:

    @BenMcLean

    Nam breaks duke3d and expansion packs now. I wrote on your wiki guide all about it. If anyone can find a fix I'd love to know what it is.

    Pi 3b+
    retropie 4.4.1
    canna kit power supply
    64gb sandisk class 10 micro sd card
    upgrade from jessie to stretch, originally made from stock retropie image

    Found A fix and is still applicable in retropie 4.7.1 :

    So duke3d and all its expansion/custom levels run without issue until running 'NAM. 'NAM will run and continue to run every time you start it up but it changes the eduke32.cfg file located in opt/retropie/configs/ports/duke3d or (.etc/eduke32 in retropie 4.4.1)on its own and breaks Duke3d and all expansion packs till you manually modify eduke32.cfg selectedgrp field back to duke3d.grp. I've tried multiple times and nam breaks duke 3d and any expansion packs every single time.

    To avoid this change the permissions on the eduke3d.cfg file so no one can change it. You can now run duke 3d, the expansion packs, and nam without anything breaking or having to modify anything after running nam.'

    Sorry to necro post but I wrote this on a guide to install Duke3d on retropie and then when being forced to make a whole new image for to go from stretch to buster I couldnt find the post on github I originally wrote this on.

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    stooS

    @commanderj Hi CommanderJ

    You need to use a text editor that understands UNIX-style line breaks. Notepad doesn't and that's why it all appears on a single line for you.

    I suggest Notepad++ which is free. When you edit a text file from your RPi it should say Unix (LF) at the bottom of the Notepad++ window.

    Here's my full eduke32.cfg. Feel free to copy it and amend it to your liking.

    [Misc] Executions = 58 [Setup] ConfigVersion = 315 ForceSetup = 1 NoAutoLoad = 1 SelectedGRP = "duke3d.grp" [Screen Setup] ScreenBPP = 8 ScreenHeight = 768 ScreenMode = 0 ScreenWidth = 1024 WindowPositioning = 0 WindowPosX = -1 WindowPosY = -1 MaxRefreshFreq = 0 Out = 0 Password = "" [Controls] MouseButton0 = "Fire" MouseButton1 = "MedKit" MouseButton2 = "Jetpack" MouseButton4 = "Previous_Weapon" MouseButton5 = "Next_Weapon" MouseAnalogAxes0 = "analog_turning" MouseAnalogAxes1 = "analog_moving" JoystickAnalogAxes0 = "analog_strafing" JoystickAnalogScale0 = 1000 JoystickAnalogDead0 = 2000 JoystickAnalogSaturate0 = 1000000 JoystickAnalogAxes1 = "analog_moving" JoystickAnalogScale1 = 98304 JoystickAnalogDead1 = 2000 JoystickAnalogSaturate1 = 32768 JoystickAnalogAxes2 = "analog_turning" JoystickAnalogScale2 = 32768 JoystickAnalogDead2 = 2000 JoystickAnalogSaturate2 = 562500 JoystickAnalogAxes3 = "analog_lookingupanddown" JoystickAnalogScale3 = 16384 JoystickAnalogDead3 = 3000 JoystickAnalogSaturate3 = 16384 JoystickButton0 = "Jump" JoystickButton1 = "Crouch" JoystickButton2 = "Open" JoystickButton3 = "Open" JoystickButton4 = "Inventory_Left" JoystickButton5 = "Inventory_Right" JoystickButton6 = "Quick_Kick" JoystickButton7 = "Fire" JoystickButton8 = "Map" JoystickButton9 = "MedKit" JoystickButton10 = "Inventory" JoystickButton11 = "Crouch" JoystickButton12 = "Jetpack" JoystickButton13 = "" JoystickButton14 = "Next_Weapon" JoystickButton15 = "" JoystickButton16 = "Previous_Weapon" JoystickButtonClicked1 = "" JoystickButtonClicked2 = "" JoystickButtonClicked3 = "" JoystickButton32 = "" JoystickButton33 = "" JoystickButton34 = "" JoystickButton35 = "" JoystickDigitalAxes3_0 = "Run" [Comm Setup] PlayerName = "" RTSName = "DUKE.RTS" CommbatMacro#0 = "An inspiration for birth control." CommbatMacro#1 = "You're gonna die for that!" CommbatMacro#2 = "It hurts to be you." CommbatMacro#3 = "Lucky son of a bitch." CommbatMacro#4 = "Hmmm... payback time." CommbatMacro#5 = "You bottom dwelling scum sucker." CommbatMacro#6 = "Damn, you're ugly." CommbatMacro#7 = "Ha ha ha... wasted!" CommbatMacro#8 = "You suck!" CommbatMacro#9 = "AARRRGHHHHH!!!" [MapTimes]
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    edmaul69E

    @mahcneto im sorry. I read your post wrong. Mine uses mouse look. Go into options, control setup, mouse setup, set vertical aiming to yes. And in advanced setup in there i dont have a digital up, down, left, right set up

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    RionR

    @mattrixk Have you tried the tilde key?